package com.example.opengldemo.vertex_shader_more.light_halo;

public class SingleFlare {
	public int texture;
	public float distance;
	public float size;
	public float bSize;
	public float[] color;
	public float px;
	public float py;
	public SingleFlare(int texture,float size,float distance,float[] color)
	{
		this.texture=texture;
		this.distance=distance;
		this.size=size;
		this.bSize=size;
		this.color=color;
		this.px=0;
		this.py=0;
	}
}
